The following is a list of the production software
and
what my experience is with each
3D Software:
Maya:
modeling (character, environment,) camera setups, lighting, texturing,
unwraping, rigging and animation.
3D Studio Max: Modeling, texturing
(including normal mapping), lighting, camera setups, rigging with biped
or bone creation and animation
Z Brush:
While I am still getting this particular piece of software down, I recently
added a nice wacom tablet to my arsenal
wow what a difference in modeling in Z Brush it has made.
2D Software:
Adobe:
Photoshop, Illustrator, After Effects, Premier and now that they own
the as well
Flash, Fireworks, Freehand, Dreamweaver and Director.
Combustion, I guess it's 2d, but it does use a "Z-Buffer"
Game Design Software:
The Unreal editor (can't wait for UT3)
(Including the modified
version used in the Brothers in arms SDK)
Farcry Game editor: Cry Engine Sandbox
Last but not least the F.E.A.R game engine for the Awesome game F.E.A.R.
Where I have worked and what I did there:
(This is not a complete list just some high lights)
Private architectural group: Interior and exterior
modeling of their building designs, Single frame renders and camera
animations
Gearbox Software: Beta testing Brothers in arms:
Earned in blood
HKS: Video editing, environmental modeling, texturing
and lighting
Paradigm Entertainment: Vehicle rigging and animation
for real time damage in their
E3 2006 demo of Stuntman Ignition
I also just recently built the web site for the local band The Gonzales
Group Inc.,
You can get to their site from my friends page.
Now I am looking for the next great job, and am available