The following is a list of the production software and
what my experience is with each


3D Software:

Maya: modeling (character, environment,) camera setups, lighting, texturing, unwraping, rigging and animation.

3D Studio Max: Modeling, texturing (including normal mapping), lighting, camera setups, rigging with biped

or bone creation and animation

Z Brush: While I am still getting this particular piece of software down, I recently added a nice wacom tablet to my arsenal
wow what a difference in modeling in Z Brush it has made.

2D Software:

Adobe: Photoshop, Illustrator, After Effects, Premier and now that they own the as well
Flash, Fireworks, Freehand, Dreamweaver and Director.
Combustion, I guess it's 2d, but it does use a "Z-Buffer"

Game Design Software:

The Unreal editor (can't wait for UT3)

(Including the modified version used in the Brothers in arms SDK)

Farcry Game editor: Cry Engine Sandbox

Last but not least the F.E.A.R game engine for the Awesome game F.E.A.R.


Where I have worked and what I did there:

(This is not a complete list just some high lights)

Private architectural group: Interior and exterior modeling of their building designs, Single frame renders and camera animations

Gearbox Software: Beta testing Brothers in arms: Earned in blood

HKS: Video editing, environmental modeling, texturing and lighting

Paradigm Entertainment: Vehicle rigging and animation for real time damage in their
E3 2006 demo of Stuntman Ignition

I also just recently built the web site for the local band The Gonzales Group Inc.,
You can get to their site from my friends page.

Now I am looking for the next great job, and am available